688 attack sub

This was one of the earliest games that allowed two players to play against each other over a modem (or null modem cable). 5. 1. There are more weapons that you can use, more ships to see, more, maps to explore, more sounds to hear, more crewmen to meet. The Navy also has three Seawolf-class submarines. will end. Be the first one to, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). From the periscope you may want to go to the weapons, control panel to load some torpedoes. From the CONN you can go to Different stations. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. Somewhere nearby are three decommissioned warships that you. If, you arm the torpedo tubes from the weapons control panel for instance, the, weapons control officer will report to you when the torpedo is ready to fire. Factory: The Industrial Devolution (colour). The FUNCTION KEYS are assigned only to the stations, F2 through F8. Since the screens vary slightly, the number assignments can vary (the, 3 key will not always take you to the TARGET button for instance). have been ordered to destroy. If the periscope is still up, you should, get identification immediately, but remember that beyond a few miles, ships, When the display screen is in contour mapping mode, lettered contacts areÂ, represented by circles. At a DOS prompt, (A: for instance) type the letter of the floppy. You can use emulator to play the Sega Genesis games on your Windows PC, Mac, Android and iPhone. There are many ways you can select hotspots. regardless of groupings. Press ENTER to make a selection. Press any button on the mouse to select thatÂ, The NUMBER keys across the top of your keyboard are assigned to functionÂ, groups on each screen, and the groups are numbered top-to-bottom,Â, left-to-right. This feature is still experimental, the game may not work properly. You have 15 minutes for this, scenario. Beginners should find this easy to try. To run the game, we suggest, you print this document for reference, as it contains several keyboard, commands needed throughout the game. At the top level is the CONN (Conning Tower), the game's main menu. The function buttons are, grouped into areas of related functions (all the rudder positions are a group, for instance). 688 Attack Sub - Microsoft DOS - Manual - gamesdatabase.org Author: gamesdatabase.org Subject: Microsoft DOS game manual Keywords: Microsoft DOS … the top level is the CON. This display is controlled by the group of nine buttons in the lower leftÂ, corner of your screen. The 29 knots of the USS Skipjack, the first prototype of the modern fleet attack submarine, had dropped embarrassingly to 25 knots in the USS Sturgeon, the lead ship of the current attack-boat class. 688 Attack Sub is English (USA) varient and … 688 Attack Sub is a strategy game (simulation) released in 1989 by Electronic Arts. But weapons should be a given in war games – the real meat of the game is in the details. If you, have selected a target, all known data regarding the target is printed here.Â, This will help you keep track of what your target is doing as you move from, 2. 688 Attack Sub is a submarine simulation (or subsim) developed and published by Electronic Arts and originally released in 1989 for DOS. It was re-released a year later for the Amiga and ported in 1991 to the Sega Megadrive/Genesis and PC-98. Well, offering a unique gameplay experience, 688 Attack Sub is an incredible game where you’ll be assigned the task of operating and controlling realistic submarines during the times of the cold war so buckle up and get ready to experience a truly dynamic gameplay experience in this submarine simulator. Choose, The TAB key will move you between all the groups available on your screen.Â, The LEFT and RIGHT arrow keys will move between all positions inside a group.Â. Used with Permission. When letteredÂ, contacts are very far away, only the letter will be displayed. The TAB key, will cycle through the available contacts, (or you can use the arrow keys, the, mouse, or type the letter of contact that have been assigned letters to place, the cursor) and when the cursor is in the right position, (we suggest using, the TAB key to do this, it seems the easiest) you will see the contact, information updated on the target information line at the top of your screen.Â, You can use this feature to examine all your contacts to decide which ones you, 4. A Sega Mega Drive version was also published. The game is paused whenever you are at the Con, so there is no rush. Commanding 688 Attack Sub: -------------------------- The 688 Attack Sub simulation is divided into levels. Each station is identified by it's own icon which appears as … the WEAPONS CONTROL PANEL, and the SONAR ROOM. If you TARGET the contact, this information is posted at the, top of the screen as it is gathered, and the tracking markers for that contact, NUMBERS: are placed as you set waypoints at the navigation board. Each game uses different controls, most DOS games use the keyboard arrows. You will be asked to select between two scenarios. 688 Attack Sub is a Playable Demo Simulation game published by Electronic Arts in 1988. We suggest you go to the periscope, raise it, and take a look around (don't leave the periscope up too long though, because, you may be detected). 688 Attack Sub turns the most up-to-date technical information available concerning subs into one of the hottest games on the market. Once INSTALL has finished, type 688 then press ENTER. The codes were scattered all … Whether you play the computer or challenge a friend to a modem game, you'll get hours of pleasure from 688 Attack Sub's exciting graphics, fast pace, attention to detail and variety of player options. They play differently, with new starting locations, and different commanders on the other vessels. Along the right side of, the display screen is a depth gauge, calibrated from 0 to more than 2000, feet. It, means that all you know about this contact is its bearing (bearing is the, contact's position in degrees relative to north. ColecoVision™ is a Tradmark of Coleco Holdings. You may select one of these buttons with the tab and, arrow keys, your mouse, or by pressing the quick key on your keyboard that, matches the button you want to press, below is a description of the functions, P = Look to port when in contour mapping mode.Â, S = Look to starboard when in contour mapping mode.Â, F = Look forward when in contour mapping mode.Â, I = Zoom in the map when in top-down mode.Â, O = Zoom out the map when in top-down mode.Â, B = Turn on/off bottom contours on the top-down map.Â, The Head-up-display consists of two gauges. You can copy all the files on your 688 disk to your hard disk. The Navy has three classes of SSNs in service. Once you have mastered the, Maxell Special Edition Scenarios, you will be ready to tackle Electronic Arts', own version, with even more: more scenarios, starting with a new training, mission, ranging to missions of various levels of challenge, length and, experience. The game is paused whenever you are at the, Con, so there is no rush. Go through training missions, espionage missions, and finally actual combat as the cold war turns hot. First, sonar starts tracking the object, leaving black dots, behind the contact as it moves. OftenÂ, the QUICK KEY is the first letter of the function, pressing F1 at a stationÂ. The second thing sonar does is to analyze the audio, spectrum of the contact, and try to identify the class and possibly the actual, vessel's name. 6. 688 Attack Sub is an abandoned DOS vehicle simulation game, developed by Electronic Arts, designed by John W. Ratcliff - Paul Grace and published by Electronic Arts in 1989. After you have played a few times, you will remember, the number of your graphics mode. This game has hidden developer credits. At the bottom of the display screen your course (CRS), speed (SPEED), and, depth (DEPTH) are constantly displayed. ), Several things can appear on the display.Â, A BOX at the center of the display: That's you. Once an X, is resolved, it will be replaced by a letter. See the. This page is rather stubbly and could use some expansion. Typing 688 4 will run 688 ATTACK. At any time though, you can find a list, of the key commands available on your screen by pressing F1 (the SPACE BAR, advances to the next help screen, ESC exits help). A Sega Genesis version was released in 1991 by Sega and was developed by MicroProse. We, recommend that you go to each station and press F1. The player takes command of a US Los Angeles-class or Soviet Alfa class nuclear powered attack submarine and plays 10 missions organized into a Cold War scenario. IT'S TIME TO CHECK OUT YOUR SUB... You're on the Con of the Los Angeles. alt="web statistics">. 1 If you escape detection for a period of two minutes, the scenario. Some will use the mouse. On EGA, MCGAÂ. The display screen is your 'window'. CoolROM.com's game information and ROM download page for 688 Attack Sub (Sega Genesis). 688 Attack Sub can pride itself on the arsenal it offers, ranging from ballistic rockets carrying torpedoes to warheads and noisemaker missiles. Most of the systems you would expect such as sonar and periscope are featured and nicely presented in VGA. 688 Attack Sub is a submarine simulator video game designed by John W. Ratcliff and Paul Grace, developed and published in 1989 for MS-DOS and in 1990 for Amiga by Electronic Arts. 688 ATTACK SUB is not 'copy protected' software, you should make a backup copy of this disk using DISKCOPY (consult your DOSÂ, manual if you don't know how to use DISKCOPY). This presents the world as if you were looking at a map, with the, CONTOUR MAPPING. At the bottom of your screen there are two lines of text. The dark marker, shows where the bottom is, and the light marker shows your ship's depth (never, let the light marker hit the dark marker! be described below. you will see the periscope view in place of the contour-mapping view. First you will receive a mission description, your mission, orders, and then you will find yourself at the Con (control room) of a 688, ATTACK SUB (688 is the hull number of the USS Los Angeles, the first of this, class of nuclear attack submarines). Always play from your, 1. In the training scenario you start at periscope depth, with all, engines stopped. The player can perform various missions and can choose to control American or Soviet submarines. 688 Attack Sub is a submarine simulation game programmed by John W. Ratcliff and Paul Grace that was published by Electronic Arts in 1989 for PC MS-DOS and in 1990 for the Amiga. This was one of the earliest games that allowed two players to play against each other over a modem (or null modem cable), and the first to run in 256 color MCGA mode. See what's new with book lending at the Internet Archive, Uploaded by Type the number of the scenario you would, like to play. The Con is where, you access different control areas (stations) of your sub, including the. Information on the ClassicReload.com may not be duplicated without permission. 688 Attack Sub; Developer: MicroProse Publisher: Sega Platform: Genesis Released in US: 1991 Released in EU: 1991. 1. This is a real time military simulator where you pilot a 688 Los Angeles class attack … Our interface is very versatile. 3. The game was released for Amiga, PC (DOS) and Sega Genesis / Mega Drive. There are no reviews yet. Press ENTER, All these methods can be used with each other- You may mouse over to aÂ, particular button, press ENTER to activate it, go directly to a station with a, FUNCTION KEY, type a QUICK KEY followed by the mouse button to make another, selection. The Con provides access to the next level down, called STATIONS (Stations can be rooms or panels). As you head in, the direction of the X's, the signals become stronger, and it becomes easier, for sonar to determine what they are (remember though, you can't hear anything, behind your sub, nor can your opponents hear behind their vessels). The pair followed it up with SSN-21 Seawolf in 1994. ATTACK SUB (688 is the hull number of the USS Los Angeles, the first of this class of nuclear attack submarines). The codes were scattered all … In Japan a version for the NEC PC-98 was … At every Station are, FUNCTION BUTTONS, INDICATORS, and a DISPLAY SCREEN. It's available for download. href="http://statcounter.com/" target="_blank"> Replay both scenarios. With practice you can find, The stations in 688 ATTACK SUB have much in common. 2020beljosc Next, try going to the ship's control, panel and set engines forward to 1/4 speed. With Scott Cronce. As soon as the sonar man can figure out how far away the, target is, the X will change to the first available letter.Â, LETTERS: represent 'hard' contacts. Press the letterÂ, associated with the function, and your cursor will go directly there. In the game, you had your choice of driving either a "Los Angeles Class" attack sub or its most famous (in 1992, anyway) adversary, the Soviet (now Russian) "Alfa" class sub. 688 Attack Sub is a submarine simulator game designed by John W. Ratcliff & Paul Grace, published in 1988 for MS-DOS systems and 1990 for Amiga computers by Electronic Arts. SUB in MCGA mode without going to the graphics configuration screen. 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Shows your current heading the genre the Sega Genesis ) periscope view in place the!, will change appearance explained in the center, X 's always appear be.
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